War the card game in C++
War_in_C++
War in C++ was the first complete game that I developed by myself. The objective is simple, win all the cards in the deck at all costs.
Table of Contents
Introduction
War was the first complete game that I developed by myself. The game was written in C++ using the NetBeans IDE. It is a simple console game with some awesome ASCII art thrown in to give it that nostalgic feel.
This project was the culmination of Dr. Mark E. Lehr’s CSC/CIS 17c - Data Structures at Riverside City College. The project utilizes a variety of container classes, iterators, and algorithms.
I utilized sequences containers such as a list, slist, and bit_vector.
Associative containers such as sets, maps, and hash tables.
And container adaptors such as stack, queue, and prioirty_queue.
For iterators I used trivial, input, output, forward, bidirectional, and random access.
Finally, a great variety of algorithms were used.
Non-mutating algorithms: for_each, find, count, equal, search.
Mutating algorithms: copy, swap, transform, replace, fill, remove, and random_Shuffle.
Organization algorithms: sort, binary search, merge, inplace_merge, minimum, and maximum.
War in C++ was created using Apache NetBeans IDE 12.3
The Author
The Game
- Main Menu - Find all the menu options here
- Press the number key fo rthe desired selection
- Press the number key fo rthe desired selection